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Computer-based knowing, or e-learning, describes online or offline knowing through the means of computer systems. It can be offline through the ways of CDs or it can be online in which the student accesses an online web-based training module to get learning. Computer-based knowing supplies numerous advantages as compared to class learning. It provides flexibility to the learners who can access the course at their own speed and at their convenient times. It also allows the students to carry out range learning in which a large range separates the instructor and the students.
It is approximated that in 2006 nearly 3. 5 million trainees in the United States were going through some type of computer-based learning. In this essay, I will go over computer-based learning and will also provide a sample summary of a computer-based knowing course. A storyboard is utilized to provide a screen-by-screen description of the e-learning course to the programmers, graphic designers, and animators who construct the e-learning course. It includes the On-screen Text (OST) and in-depth instructions on graphics and animation.
A storyboard needs to be detailed enough to provide all the needed details to construct the course. It needs to have the following minimum eight elements-- task details, screen label, audio/narration text, video clips if used, graphics, OST, navigation and interactivity, and notes to developers and artists (Producing Scripts and Storyboards for E-Learning). The OST in a storyboard ought to only contain the pertinent info that the student needs to see. Shift text need to only be offered in the audio script of the storyboard.
This allows the learners to concentrate on the core principles that they need to discover. An e-learning course can have a direct or a staggered navigation. Offering staggered navigation through inserting links or cross-references allows students to pick their learning course, but it is more complicated, supplies slower navigation, and has higher upload time (Storyboarding for E-Learning Courseware). Second of all, a link to an outdoors site will make the learners browse out of the course, and they may not go back to the course. It is not required to describe each action of an animation in a storyboard.
Only the key aspects of the animation should be outlined and the animation should be described in a separate document. It is not advisable to use too many animations in a course as an animation may take a long time to load. The development life cycle of a computer-based learning course consists of analysis, design, development, implementation and, evaluation phases. The content, graphics, and assessment are developed during the “development” phase. A sample outline of a course on “How to Buy and Sell a House” would be as follows: I. Welcome page II. Introduction screen a.
Slide 1 – Opening questions (to establish motivation for learning). i. Questions on what type of house is required and various available options. ii. Questions on problems faced in buying and selling a house. b. Slide 2 – Common mistakes while buying or selling a house. III. Learning Objectives i. Given a specified budget and location preference, the learner will be able to identify how to buy the most suitable house for his or her needs. ii. Given a specified budget, the learner will be able to identify how to negotiate successfully with a seller or a buyer on the price and obtain the optimal bargain.
iii. The learner will determine how to avoid hidden costs and charges while buying a house. iv. The learner will identify how to do the paperwork, such as house registration correctly. Unit I – Finding the Best House Within Your Budget and Location Preference Unit II – Negotiating Successfully Unit III – Avoiding Hidden Costs Unit IV – Carrying Out Paperwork Correctly There will be assessments for the course – one at the end of each unit and one at the end of course. A sample question for Unit II is as follows: 1.
Which of these are correct negotiation techniques while buying a house? a. Refuse to budge from your price. b. Request persuasively to provide additional benefits. c. Give examples of other lower cost options that you have. References Kruse, Kevin. Creating Scripts and Storyboards for E-Learning. Retrieved May 23, 2008 from http://www. e-learningguru. com/articles/art2_5. htm Pandey, Amit. Storyboarding for E-Learning Courseware. May 1, 2007. Retrieved May 23, 2008 http://www. associatedcontent. com/article/229486/storyboarding_for_elearning_courseware. html? page=6
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