According to Dourda, K., Bratitsis, T., Griva, E. & Papadopoulou P. (2014). Using game-based concept when teaching foreign language helps them to explain easier. And it helps to improve the vocabulary, motivation, and collaboration of the participants.
According to Scoular, C., Care, E., and Awwal, N. (2017). Behavior of the players may affect if they are being interupt and if they experience problem in when they are in game
According to Ru?i?-Baf, M., Strnak, H., and Debeljuh, A. (2016). Males are more inclined than females in terms of playing games and some of them tends to play at night so it causes them sleep deprivation, insufficiency to go to class and more.
And some are spending money to buy items for them to have an advantage.
According to M?ezzin, E. (2015). Males are more intelligent than females in terms of living troubles, having feelings of success and playing economic profits related to playing online games.
According to White, K., and McCoy, L.
(2019). Learning outcomes in the games gives us things more easier. It give us thoughts that “make math feel like it’s not math”. They develope and communicate with others well and they are comfortable on what they are doing.
According to Spilles, M., Hagen, T., and Hennemann, T. (2019). Playing and picking a certain game that fits on your personality can help you to be more productive and can give you a positive behavior.
According to Sawyer, R., Rowe, J., Azevedo, R., & Lester, J. (2018). Analyzing students’ behavior through a game based learning environment helps them to their learning process.
Gathering informations using this kind of analysis can say that playing games does help us to solve problems.
According to Baro, K.C.and Paraon, R.B. (2017). It is possible to improve the students decision-making skills by exerting lot of time in playing games. Instruction materials on video games can benefit students especially in their late childhood.
According to Rothwell, G., and Shaffer, M. (2019). Competitive gaming especially in professional players on K-12 are being adopted by students proving the benefits of playing games they train each and everyone to lessen the reasoning skills and to focus on being a problem-solving team.
According to Zeglen, E., and Rosandale, A (2018). Many schools and governmental sectors are being intimidate if the educational attainment will rise when students use technological advancement as their means of education.