Multimedia And Application Development Computer Science Essay

Categories: Network

Cardinal constructs in Text and Image: Multimedia and interactive multimedia, universe broad web, overview of multimedia package tools. Artworks and image informations representation graphics/image informations types, file formats, Color in image and picture: colour scientific discipline, colour theoretical accounts in images, colour theoretical accounts in picture.

UNIT-II

Cardinal constructs in picture and digital sound: Types of picture signals, parallel picture, digital picture, digitisation of sound, MIDI, quantisation and transmittal of sound.

UNIT-III

Action Script I: Action Script Features, Object-Oriented Action Script, Data types and Type Checking, Classes, Authoring an Action Script Class

UNIT-IV

Action Script II: Inheritance, Authoring an Action Script 2.

0 Subclass, Interfaces, Packages, Exceptions.

UNIT-V

Application Development: An OOP Application Frame work, Using Components with Action Script Movie Clip Subclasses.

Unit of measurement VI

Multimedia informations compaction: Lossless compaction algorithm: Run-Length Coding, Variable Length Coding, Dictionary Based Coding, Arithmetic Coding, Lossless Image Compression, Lossy compaction algorithm: Quantization, Transform Coding, Wavelet-Based Coding, and Embedded Zero tree of Wavelet Coefficients Set Partitioning in Hierarchical Trees ( SPIHT ) .

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Unit of measurement VII

Basic Video Compression Techniques: Introduction to video compaction, picture compaction based on gesture compensation, hunt for gesture vectors, MPEG, Basic Audio Compression Techniques.

UNIT-VIII

Multimedia Networks: Basicss of Multimedia Networks, Multimedia Network Communications and Applications: Quality of Multimedia Data Transmission, Multimedia over IP, Multimedia over ATM Networks, Transport of MPEG-4, Media-on-Demand ( MOD ) .

TEXT BOOKS:

1. Fundamentalss ' of Multimedia by Ze-Nian Li and Mark S. Drew PHI/Pearson

Education.

2. Necessities Action Script 2.0, Colin Moock, SPD O, REILLY.

REFERENCE BOOKS:

1. Digital Multimedia, Nigel Chapman and jenny Chapman, Wiley-Dreamtech

2. Macromedia Flash MX Professional 2004 Unleashed, Pearson.

3. Multimedia and communications Technology, Steve Heath, Elsevier ( Focal

Imperativeness ) .

4. Multimedia Applications, Steinmetz, Nahrstedt, Springer.

5. Multimedia Basics by Weixel Thomson.

6. Multimedia Technology and Applications, David Hilman, Galgotia.

JAWAHARLAL NEHRU TECHNOLOGICAL UNIVERSITY

Hyderabad

Four Year B.Tech. IT I-Sem T P C

4+1* 0 4

EMBEDDED SYSTEMS

Unit - I

Embedded Computer science: Introduction, Complex Systems and Microprocessor, The Embedded System Design Process, Formalisms for System Design, Design Examples. ( Chapter I from Text Book 1, Wolf ) .

Unit - Two

The 8051 Architecture: Introduction, 8051 Micro accountant Hardware, Input/Output Ports and Circuits, External Memory, Counter and Timers, Serial information Input/Output, Interrupts. ( Chapter 3 from Text Book 2, Ayala ) .

Unit - Three

Basic Assembly Language Programing Concepts: The Assembly Language Programming Process, Programming Tools and Techniques, Programing the 8051. Data Transfer and Logical Instructions.

( Chapters 4,5 and 6 from Text Book 2, Ayala ) .

Unit - Four

Arithmetical Operations, Decimal Arithmetic. Jump and Call Instructions, Further Details on Interrupts.

( Chapter 7and 8 from Text Book 2, Ayala )

Unit - Volt

Applications: Interfacing with Keyboards, Displays, D/A and A/D Conversions, Multiple Interrupts, Serial Data Communication. ( Chapter 10 and 11 from Text Book 2, Ayala ) .

Unit - Six

Introduction to Real - Time Operating Systems: Tasks and Task States, Tasks and Data, Semaphores, and Shared Data ; Message Queues, Mailboxes and Pipes, Timer Functions, Events, Memory Management, Interrupt Routines in an RTOS Environment.

( Chapter 6 and 7 from Text Book 3, Simon ) .

Unit - Seven

Basic Design Using a Real-time Operating System: Principles, Semaphores and Queues, HardReal-Time Scheduling Considerations, Saving Memory and Power, An illustration RTOS like uC-OS ( Open Source ) ; Embedded Software Development Tools: Host and Target machines, Linker/Locators for Embedded

Software, Getting Embedded Software into the Target System ; Debuging Techniques: Testing on Host Machine, Using Laboratory Tools, An Example System. ( Chapter 8,9,10 & A ; 11 from Text Book 3, Simon ) .

Unit - Eight

Introduction to advanced architectures: ARM and SHARC, Processor and memory organisation and Instruction degree correspondence ; Networked embedded systems: Bus protocols, I2C coach and CAN coach ; Internet-Enabled Systems, Design Example-Elevator Controller.

( Chapter 8 from Text Book 1, Wolf ) .

TEXT BOOKS:

1. Computers and Components, Wayne Wolf, Elseveir.

2. The 8051 Microcontroller, Third Edition, Kenneth J.Ayala, Thomson.

Mentions:

1. Implanting system edifice blocks, Labrosse, via CMP publishing houses.

2. Embedded Systems, Raj Kamal, TMH.

3. Micro Controllers, Ajay V Deshmukhi, TMH.

4. Embedded System Design, Frank Vahid, Tony Givargis, John Wiley.

5. Microcontrollers, Raj kamal, Pearson Education.

6. An Embedded Software Primer, David E. Simon, Pearson Education.

JAWAHARLAL NEHRU TECHNOLOGICAL UNIVERSITY

Hyderabad

Four Year B.Tech. IT I-Sem T P C

4+1* 0 4

NETWORK Scheduling

UNIT-I

Introduction to Network Programming: OSI theoretical account, Unix criterions, TCP and UDP & A ; TCP connexion constitution and Format, Buffer sizes and restriction, standard cyberspace services, Protocol use by common cyberspace application.

UNIT-II

Sockets: Address constructions, value - consequence statements, Byte ordination and use map and related maps Elementary TCP sockets - Socket, connect, bind, listen, accept, fork and exec map, coincident waiters. Close map and related map.

UNIT-III

TCP client waiter: Introduction, TCP Echo waiter maps, Normal startup, terminate and signal handling waiter procedure expiration, Crashing and Rebooting of waiter host closure of waiter host.

UNIT-IV

I/O Multiplexing and socket options: I/O Models, choice map, Batch input, shutdown map, canvass map, TCP Echo waiter, getsockopt and setsockopt maps. Socket provinces, Generic socket option IPV6 socket option ICMPV6 socket option IPV6 socket option and TCP socket options.

UNIT-V

Elementary UDP sockets: Introduction UDP Echo waiter map, lost datagram, sum-up of UDP illustration, Lack of flow control with UDP, finding surpassing interface with UDP.

UNIT-VI

Elementary name and Address transitions: DNS, gethost by Name map, Resolver option, Function and IPV6 support, uname map, other networking information.

UNIT-VII

IPC: Introduction, File and record lockup, Pipes, FIFOs watercourses and messages, Name spaces, system IPC, Message waiting lines, Semaphores.

UNIT-VIII

Distant Login: Terminal line subjects, Pseudo-Terminals, Terminal manners, Control Terminals, rlogin Overview, RPC Transparency Issues.

Text Book:

1. UNIX Network Programming, Vol. I, Sockets API, 2nd Edition. - W.Richard Stevens, Pearson

Edn. Asia.

UNIX Network Programming, 1st Edition, - W.Richard Stevens. PHI.

REFERNCES:

1. UNIX SYSTEMS PROGRAMMING USING C++ T CHAN, PHI.

2. Unix for coders and Users, 3RD Edition, GRAHAM GLASS, KING ABLES, Pearson Education.

3. Advanced UNIX scheduling, 2nd edition, M J Rochkind pearson instruction.

JAWAHARLAL NEHRU TECHNOLOGICAL UNIVERSITY

Hyderabad

Four Year B.Tech. IT I-Sem T P C

4+1* 0 4

MOBILE Computer science

UNIT - I

Introduction to Mobile Communications and Computing: Mobile Computing ( MC ) : Introduction to MC, novel applications, restrictions, and architecture.

GSM: Mobile services, System architecture, Radio interface, Protocols, Localization and naming, Handover, Security, and New informations services.

UNIT - Two

( Wireless ) Medium Access Control: Motivation for a specialised MAC ( Hidden and exposed terminuss, Near and far terminuss ) , SDMA, FDMA, TDMA, CDMA.

UNIT - Three

Mobile Network Layer: Mobile IP ( Goals, premises, entities and nomenclature, IP package bringing, agent advertizement and find, enrollment, burrowing and encapsulation, optimisations ) , Dynamic Host Configuration Protocol ( DHCP ) .

UNIT - Four

Mobile Transport Layer: Traditional TCP, Indirect TCP, Snooping TCP, Mobile TCP, Fast retransmit/ fast recovery, Transmission /time-out freeze, Selective retransmission, Transaction oriented TCP.

UNIT - Volt

Database Issues: Hoarding techniques, hoarding annulment mechanisms, client waiter calculating with version, power-aware and context-aware computer science, transactional theoretical accounts, question processing, recovery, and quality of service issues.

UNIT - Six

Data Dissemination: Communicationss asymmetry, categorization of new informations bringing mechanisms, push-based mechanisms, pull-based mechanisms, intercrossed mechanisms, selective tuning ( indexing ) techniques.

UNIT - Seven

Mobile Ad hoc Networks ( MANETs ) : Overview, Properties of a MANET, spectrum of MANET applications, routing and assorted routing algorithms, security in MANETs.

UNIT - Eight

Protocols and Tools: Wireless Application Protocol-WAP. ( Introduction, protocol architecture, and intervention of protocols of all beds ) , Bluetooth ( User scenarios, physical bed, MAC bed, networking, security, link direction ) and J2ME.

TEXT BOOKS:

1. Jochen Schiller, '' Mobile Communications '' , Addison-Wesley. ( Chapters

4,7,9,10,11 ) , 2nd edition, 2004.

2. Stojmenovic and Cacute, `` Handbook of Wireless Networks and Mobile

Calculating '' , Wiley, 2002,

ISBN 0471419028. ( Chapters 11, 15, 17, 26 and 27 )

Mentions:

1. Reza Behravanfar, `` Mobile Calculating Principles: Designing and Developing

Mobile Applications with UML and XML '' , ISBN: 0521817331, Cambridge

University Press, October 2004,

2. Adelstein, Frank, Gupta, Sandeep KS, Richard III, Golden, Schwiebert, Loren,

`` Fundamentalss of Mobile and Pervasive Computing '' , ISBN: 0071412379,

McGraw-Hill Professional, 2005.

3. Hansmann, Merk, Nicklous, Stober, `` Principles of Mobile Computing '' ,

Springer, 2nd edition, 2003.

4. Martyn Mallick, `` Mobile and Wireless Design Essentials '' , Wiley DreamTech,

2003.

JAWAHARLAL NEHRU TECHNOLOGICAL UNIVERSITY

Hyderabad

Four Year B.Tech. IT I-Sem T P C

4+1* 0 4

HUMAN COMPUTER INTERACTION

( ELECTIVE - I )

UNIT - I

Introduction: Importance of user Interface - definition, importance of good design. Benefits of good design. A brief history of Screen design.

UNIT - Two

The graphical user interface - popularity of artworks, the construct of direct use, graphical system, Characteristics, Web user - Interface popularity, characteristics- Principles of user interface.

UNIT - Three

Design procedure - Human interaction with computing machines, importance of human features human consideration, Human interaction velocities, understanding concern junctions.

UNIT - Four

Screen Designing: Design ends - Screen planning and intent, forming screen elements, telling of screen informations and content - screen pilotage and flux - Visually delighting composing - sum of information - focal point and accent - presentation information merely and meaningfully - information

retrieval on web - statistical artworks - Technological consideration in interface design.

UNIT - Volt

Windows - New and Navigation schemes choice of window, choice of devices based and screen based controls.

UNIT - Six

Components - text and messages, Icons and increases - Multimedia, colourss, uses jobs, taking colourss.

UNIT - Seven

Software tools - Specification methods, interface - Building Tools.

UNIT - Eight

Interaction Devices - Keyboard and map keys - indicating devices - address acknowledgment digitisation and coevals - image and picture shows - drivers.

TEXT BOOKS:

1. The indispensable usher to user interface design, Wilbert O Galitz, Wiley DreamaTech.

2. Planing the user interface. 3rd Edition Ben Shneidermann, Pearson Education Asia.

Mentions:

1. Human - Computer Interaction. ALAN DIX, JANET FINCAY, GRE GORYD, ABOWD, RUSSELL BEALG, PEARSON.

2. Interaction Design PRECE, ROGERS, SHARPS. Wiley Dreamtech,

3. User Interface Design, Soren Lauesen, Pearson Education.

JAWAHARLAL NEHRU TECHNOLOGICAL UNIVERSITY

Hyderabad

Four Year B.Tech. IT I-Sem T P C

4+1* 0 4

SOFTWARE PROJECT MANAGEMENT

( ELECTIVE II )

UNIT - I

Conventional Software Management: The waterfall theoretical account, conventional package Management public presentation.

Development of Software Economics: Software Economics, matter-of-fact package cost appraisal.

UNIT - Two

Bettering Software Economicss: Reducing Software merchandise size, bettering package procedures, bettering squad effectivity, bettering mechanization, Achieving required quality, equal reviews.

The old manner and the new: The rules of conventional package Engineering, rules of modern package direction, transitioning to an iterative procedure.

UNIT - Three

Life rhythm stages: Technology and production phases, origin, Elaboration, building, passage stages.

Artifacts of the procedure: The artifact sets, Management artifacts, Engineering artefacts, programmatic artefacts.

UNIT - Four

Model based package architectures: A Management position and proficient position.

Work Flows of the procedure: Software procedure work flows, Iteration workflows,

UNIT - Volt

Checkpoints of the procedure: Major stat mi rocks, Minor Milestones, Periodic position appraisals.

Iterative Process Planning: Work dislocation constructions, be aftering guidelines, cost and agenda estimating, Iteration be aftering procedure, Pragmatic planning.

UNIT - Six

Undertaking Organizations and Responsibilities: Line-of-Business Organizations, Project Organizations, development of Organizations.

Procedure Automation: Automation Building blocks, The Project Environment.

UNIT - Seven

Undertaking Control and Process instrumentality: The seven nucleus Prosodies, Management indexs, quality indexs, life rhythm outlooks, matter-of-fact Software Metrics, Metrics mechanization.

Tailoring the Procedure: Procedure discriminants.

UNIT - Eight

Future Software Project Management: Modern Project Profiles, Next coevals Software economic sciences, modern procedure passages.

Case Study: The bid Center Processing and Display system- Replacement ( CCPDS-R )

TEXT BOOK:

1. Software Project Management, Walker Royce: Pearson Education, 2005.

Mentions:

1. Software Project Management, Bob Hughes and Mike Cotterell: Tata McGraw-

Hill Edition.

2. Software Project Management, Joel Henry, Pearson Education.

3. Software Project Management in pattern, Pankaj Jalote, Pearson

Education.2005

JAWAHARLAL NEHRU TECHNOLOGICAL UNIVERSITY

Hyderabad

Four Year B.Tech. IT I-Sem T P C

0 3 2

NETWORK PROGRAMMING LAB

Aims:

To learn pupils assorted signifiers of IPC through Unix and socket Scheduling

Recommended Systems/Software Requirements:

Intel based desktop Personal computer with lower limit of 166 MHZ or faster processor with atleast 64 MB RAM and 100 MB free disc infinite LAN Connected

Any spirit of Unix / Linux

Week1.

Implement the undermentioned signifiers of IPC.

a ) Pipes

B ) First in first out

Week2.

Implement file transportation utilizing Message Queue signifier of IPC

Week3.

Write a programme to make an whole number variable utilizing shared memory construct and increment the variable at the same time by two procedures. Use senphores to avoid race conditions

Week4.

Design TCP iterative Client and server application to change by reversal the given input sentence

Week5.

Design TCP iterative Client and server application to change by reversal the given input sentence

Week6.

Design TCP client and server application to reassign file

Week7.

Design a TCP concurrent waiter to change over a given text into upper instance utilizing multiplexing system call `` select ''

Week8.

Design a TCP concurrent waiter to repeat given set of sentences utilizing canvass maps

Week9.

Design UDP Client and server application to change by reversal the given input sentence

Week10

Design UDP Client waiter to reassign a file

Week11

Design utilizing canvass client waiter application to multiplex TCP and UDP petitions for change overing a given text into upper instance.

Week12

Design a RPC application to add and deduct a given brace of whole numbers

Mention Book:

1.Advance Unix Programming Richard Stevens, Second Edition Pearson Education

2. Advance Unix Programming, N.B. Venkateswarlu, BS Publication.

JAWAHARLAL NEHRU TECHNOLOGICAL UNIVERSITY

Hyderabad

Four Year B.Tech. IT I-Sem T P C

0 3 2

MULTIMEDIA AND APPLICATION DEVELOPMENT LAB

1. Delegating Actions to an Object, and a Button

2. Making Loops

3. Generation Random Numbers

4. Making a Function, Naming a Function

5. Detecting the Player Version

6. Detecting the Operating System

7. Checking the System linguistic communication

8. Detecting Display Settings

9. Tinting a Movie Clip 's Color

10. Controling a Movie Clip 's Color with Skidders

11. Pulling a Circle

12. Pulling a Rectangle

13. Filling a Shape with a Gradient

14. Scripting Masks

15. Converting Angle Measurements

16. Calculating the Distance Between the Two Points

17. Formating Currency Amount

18. Converting Between Units of Measurement

19. Determining Points Along a Circle

20. Screening or Change by reversaling an Array

21. Implementing a Custom Sort

22. Making a Text Field

23. Making a Password Inputfield

All the above plans are to be done in Flash MX 2004.

Updated: Nov 01, 2022
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Multimedia And Application Development Computer Science Essay. (2020, Jun 02). Retrieved from https://studymoose.com/multimedia-and-application-development-computer-science-new-essay

Multimedia And Application Development Computer Science Essay essay
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