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The video game phenomenon is increasing its revenue fast for its popularity. This year it is estimated that gamers around the world will probably spend $138 billion on purchasing video games alone in this year. Video games had become entertainment for all ages and gender. In the early 1960s, the intent of creating these video games was meant for a research project, not entertainment. The U.S military took advantage of these simulations to imagine situations of war. Around the 1960s, video games became publicly known and it is believed that the SpaceWar was the first popular game developed by college graduate students that were considered an art in a programming language.
It was known for its computerized violence in the early years. It wasn’t until the 1970’s when that computer video games became globally popular.
By 1982, approximately 8 million American homes owned a video console, this generated annual revenue that is estimated around $3.8 billion. The popularity of these games increased by a mass of audience who wanted to have fun and enjoy the adrenaline of competition.
It became a relief of some people when stress becomes overwhelming, some made was just an addicting hobby, others it was for a competition and some it becomes a profession, where now they earn millions of dollars if they win a tournament. It has changed the lives of many others to riches, bullies, depression, destruction, anger, rage, suicides, and recently mass shooting.
The video game industry is accelerating as the involvement of younger people, college women on campuses are increasing.
Most teenagers play video games several hours a day and neglect their school work. It is getting so popular more than movies, or TV. I have saved so much money monthly for cable TV, I had to shut down the cable for my son no longer is interested in watching TV but only playing his video games.
I would propose that creators or video game engineers should put a limit of each game to be played each day, when it reaches a certain time, for example, 2 hours it automatically shuts down and one cannot play the game until the following day. The same should apply to all other games, the console will recognize per the user login information that he has played his limit for the day and wherever he goes he will not have access to play until the next day. Or create some codes that will ask educational questions and if answered right that is the only time you can proceed to the next level.
Video game industry. (2021, Dec 02). Retrieved from https://studymoose.com/video-game-industry-5-essay
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