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“Life is like a video game, you gotta die sometime. ” Spoken by the killer behind the Montreal incident, a lawyer said he used video games to train himself for the incidents. This is the possible manifestation caused by computer game rated as safe for teens, then society is creating a violent generation. What we must realise is that the media isn’t completely to blame, these violent games reflect what gamers want, they make a conscious decision to choose a game.
The games companies however make it a lot more attractive to the public, games like grand theft auto caused such controversy that it gained plenty of publicity and the public are offered “forbidden fruit” and these games must become more violent and controversial to continually offer this “forbidden fruit” . It is natural for humans to join in groups it is a primitive survival mechanism, this can be linked to peer pressure, when under difficult circumstances young men will join gangs in order survive.
This often occurs in ghettoised areas where it’s extremely rough and in order survive you must join a gang, in these gangs there are often young children who grow in a violent environment. As these youths grow up they will develop a lifestyle revolving round violence such as the “gangsta” culture that has gripped many of America’s underprivileged classes, they eventually end up as adults leading a life in criminality and violence. This can be achieved through no access to violent video games or movies.
Younger children’s violent behaviour is often attributed to the media but this is scientifically proven incorrect, in the pre teen years children are prone imitation especially the younger ones, children will imitate good behaviour as well as poor behaviour when they see it. For children of that age are to immature to understand the consequences of their actions, at their age to they do not make the conscious decision without any influence to do something, the blame is attributed to parents.
Parents often neglect their duties when allowing a child to see a violent movie, or buying them a computer game that they are not hold enough for, there are clear labels of the age it is suitable for, yet parents are that ignorant. They are putting their children at risk by allowing them access to possible violent stimulus, which we still do not know the full effects off.
It is believed that children generated cognitive scripts that essentially guide their own behaviour by imitating their media created idols, so when child watches a violent show they learn to internalise their scripts that use violence as a method of problem solving, for example trying to get money of a peer, they will imitate violent behaviour they have seen.