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During the late 19th and throughout the 20th century, internet an electronic communication network became one of the main source of information that is filled with good and bad components which affects a person’s intellect. It plays an important role in developing one’s mind by creating productive works in schools and introduced improvements in technology, communication and online entertainment. But it is also incredibly useful for education purposes as well. With the internet, many digital application such as online game have risen and can be accessed by a mere click of finger.
Online games grow in popularity for variety of reasons. For some people, it is said that playing online games has tons of reasons to be played. It is one of the most used leisure activities by many people especially students in younger generations. As the time goes by, digital technologies as well as online games grew faster. It is often immediately praise for its potential benefits and criticized for its potential harms whether it is advantageous or disadvantageous to every student.
The researchers felt the need to determine the impact of online gaming to students’ academic performance. The purpose of this research is to find out how online gaming affects the STEM student’s academic performance. This research aims to discover the possible side effects of being constantly exposed to their kind of games. Also, this paper’s goal is to identify how online games change the way of students thinking. Lastly, this research will inform grade 11 stem students the possible effects of online gaming may bring onto them.
This study covers University of Makati Grade 11 STEM students’ morning session. This study was limited to Mobile Legends, League of Legends, ROS, PUBG, DOTA2 and Clash of Clans. The researcher will gather information about the possible effects of the selected online games on students’ performance.
A survey will be conducted about the evaluation of the respondents regarding in the study of the impact of these online games on students’ academic performances in Grade 11 STEM students’ morning session. In a random order, 50-100 will be given questionnaires to get information that will be needed in the study. This study will be conducted to determine the impact of online gaming to students’ academic performance, decision-making, spatial visualization and problem-solving strategy.
The study will be beneficial to the following:
To the Students:
The study would help the students to be aware of the impact of online games towards their academic performance.
To the Parents:
The study will serve as a basis to expand their ideas about certain games and help them to understand the behavior and study habits of their children when they are engage on such activity.
To the Teachers:
The research will provide them additional knowledge on what strategy to use in educating the students about the well known effects of online gaming towards the academic performances of the students.
This research will be a useful reference for the researchers who would plan to make any related studies in used this as their guidelines.
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