Study Habit Problem
Study Habit Problem
As we all know one of the reason why many students are not serious in studying is the modern technology. We as a student are addicted in modern technology especially on social media for example are facebook, twitter and tumblr. We can communicate to others and know’s what is going on in the world and to know what is new and what is old. The second reason is the computer games. Most of the students are playing computer games. Teenagers specially boys are addicted on Dota, Garena, League of Legends and Special Force this are the games that boys wants from their vacant hours.
In the years where computers are not yet invented, students are not yet engaged in activities using technologies. Students rely on books and visit library facilities to study, read their notes and to review their school lessons. During those years, despite the lack of computers and hi-tech gadgets students still achieve high and good grades and the students are still focused on their studies. They strive hard just to attain higher and better grades in their education.
As years passed, industrial evolution occurred and great changes and improvements happened. One of these changes is the invention of the computer. Some people can’t afford to buy one for themselves or for their children. But for people who have enough money to buy themselves a computer, they are lucky because they can use the computer to make things easier for them. Students can use the computer to do their home works and projects. Students who can’t afford to buy a computer just go to the library to read books, to do research works, and to make their school projects. During the years when computers were first invented, people make use of computers to help them accomplish their works and to make their tasks lighter and faster.
Now in the present time, the age of modern technology, where almost everything is high-tech, computer technologies has greatly improved and has had become better. These days, the computer technology industry is rapidly growing and changing. Along with that growth and change of computer technology are the people who almost instantly adapt to the changes. The reason why computers technologies are invented is to help make people’s life easier and to improve their way of life, especially the students. Modern computer technologies make studying easier and fun to students. Answering assignments means that one will have to read chapter after chapter in their textbooks. Nowadays, vital information may be obtained by merely a click of the mouse. Everything is readily available at their fingertips, so to speak. Oftentimes, students say, “Thank God for the internet”. While this may be true, there are also harmful effects on students which may fall under the physical, psychological, emotional, mental and social aspect.
Basically, students make use of the internet in answering assignments and doing research work. However, students would often be making use of social networking sites while simultaneously doing their assigned tasks. This means that the student is not a hundred percent focused on accomplishing what is required. It also takes them a longer time in completing the assigned task. As a result, the student therefore, is more physically exhausted, often spending the wee hours in the morning due to the fact that he or she is actually multi-tasking. It has been observed that almost every week, more updated gadgets are being introduced in the market. For the adolescent, who is in the third plane of development, there is this need to belong to a certain group. More often than not, social cliques mean dressing alike, thinking alike, and even having similar gadgets are some of the basis in order to be part of a specific group. Hence, the adolescent is psychologically, emotionally and even mentally affected if and when an updated version of these gadgets is out in the market.
There is this need to have these gadgets in the hope of being “in” with the group. It is one way of satisfying the need to belong to a social group which means that it also affects the social aspect of the student. Having seen both sides of the coin, are modern gadgets beneficial or harmful to students? We would say both there are beneficial and harmful effects not only to students but to anyone for that matter. The key is still in our hands. Remember that anything in excess could have negative results. Modern technology including modern gadgets has been invented for mankind’s convenience. Let us show gratitude to the men of the past who have painstakingly invented and devised ways to make life easier. Let us make use of modern technology effectively, wisely and responsibly.
Statement of the Problem:
The Researchers wish to make the study on “The Effects of Modern Technology in the Study Habit of Information Technology or IT students of UBLC”. To achieve this objective, the researchers want to determine the answers for the following question:
1. What is modern technology?
2. What are the sites that can affect most to you as an IT student?
3. You as a student, what are the main reasons why you are addicted in modern technology?
Review of Related Literature and Related Studies
* Technology has given us nearly instant communication. In addition, more people are able to view information and products than ever before. The increase in communicative ability and access to data is beneficial in that it creates a certain level of accountability. For instance, members of the media are under more pressure to report accurately, since the data they report is seen by potentially millions of people worldwide.
* Better technology in many instances has led to better travel. Planes fly more efficiently to more places than ever before, for example. The benefit is that it is very easy to transport both people and goods from place to place. The resulting global economy keeps prices low. People do not need to work or live only in their native area. However, better travel also means that people are more likely to spread disease from place to place, and a global economy means that some inferior or unsafe products may be widely distributed.
* For the most part, increased technology has led to improvements in health. Doctors now have ways to tell how sterile an environment or tool is. They have many different machines that can monitor vital signs or that can be used in medical procedures. Without this technology, many people would not recover from their illnesses, and disease would spread more rapidly.
Health and Other Concerns
* Although modern technology can improve health, there is concern that the excessive use of technology may promote some health problems. For instance, those who work in front of a computer screen or who watch a lot of television every day are more sedentary, which can lead to physical problems. There also is concern that technology is reducing the social skills held by people and that it allows for a decrease in safety, such as with child pornography posted on the Internet. Additionally, modern technology may be creating some problems in that it can be used improperly, such as with atomic bombs during war.
* Whether technology is beneficial or harmful depends largely on the way it is used and who is wielding the technology. For instance, computer email can be used to share family photographs, or it can be used to send out attachments that damage the recipient’s computer and steal information. Some regulations on modern technology thus are needed in order to guarantee or to protect individual and social safety.
Negative Effects of Technology on Children
According to a New York Times article this January, the average kid, ages 8-18, spends over 7 ½ hours a day using technology gadgets equaling 2 ½ hours of music, almost 5 hours of tv and movies, three hours of internet and video games, and just 38 minutes of old fashioned reading according to the Kaiser Family Foundation, which adds up to 75 hours a week! These statistics are not just mere numbers; they are a reflection of the way our society is heading. There is a direct correlation of amount of hours spent with gadgets and obesity, poor grades, impatience, violence, and a loss of family interest.
According to the Center for Disease Control and Prevention in a study in 2004, 16% of children (over 9 million) that are between the ages of 6 -19 years old are overweight or obese, a number that has tripled since 1980 (mostly due to electronic usage). Being overweight can bring with it great health concerns. Many of these children have a good chance of developing Type II Diabetes, asthma, sleep apnea, social discrimination, high cholesterol and/or blood pressure. Also, according to a Stanford University of Medicine study, elementary students consume 20% of their daily calorie intake while watching television, which usually includes unhealthy snacks, largely due to advertisements for junk food and boredom. Coincidently, kids are not burning off any of these calories while they are plopped in front of the television.
Another area of focus is that children who spend too much time in front of the television or playing video games tend to have worse grades than those students who are active and involved in extracurricular activities. Studies have shown that since they are so used to multi-tasking they have trouble focusing all of their attention on schoolwork. Studies performed by Dr. Rosen at Cal State showed that 16-18 year olds perform 7 tasks, on average, at one time like texting on their cell phone, sending instant messages while checking Facebook with the television on. “I worry that young people won’t be able to summon the capacity to focus and concentrate when they need to,” said Vickey Rideout, a Vice President at the Kaiser Foundation.
Impatience goes hand in hand with the laziness kids are starting to develop. Due to the ease of access to the internet kids now expect immediate responses and rely on the internet to give them all of the answers. They expect answers before they take time to think about solutions. According to an article in the New York Times this January, new technology is creating mini-generation gaps and are most visible in communication and entertainment choices. Dr. Rosen said that the newest generations, unlike their older peers, will expect an instant response from everyone they communicate with, and won’t have the patience for anything less. “They’ll want their teachers and professors to respond to them immediately, and they will expect instantaneous access to everyone, because after all, that is the experience they have had growing up,” he said. This is a common problem of kids of this generation and kids are losing the value of learning from their mistakes.
Families are being hurt as well by all of the new technology. When a group of 4-6 year olds were asked to choose between watching TV and spending quality time with their fathers, 54% of them would rather watch TV. Also, according to the same survey reported by the A.C. Nielson Company the average parent spends three and a half minutes A WEEK having meaningful conversations with their children. Technology is creating a generation gap that makes parents feel as though they can’t relate to what their kids are doing.
Another controversial topic circling right now is the amount of violence kids are exposed to while playing video games or watching television. Many TV shows now posses poor role models and expose children to things that they may be too young to see while video games allow kids to play with fake guns. The same survey by A.C. Neilson Company reported that by the time a child finishes elementary school they will have already witnessed 8,000 murders. In the USA an average of 20-25 violent acts are shown in children’s television programs each hour.
A significant association was found between the amount of time spent watching television during adolescence, with its exposure to violence, and the likelihood of subsequent antisocial behavior, such as threatening aggression, assault or physical fights resulting in injury, and robbery. Young children are more easily impressionable. have a harder time distinguishing between fantasy and reality. cannot easily discern motives for violence learn by observing and imitating.
University/College: University of Chicago
Type of paper: Thesis/Dissertation Chapter
Date: 9 January 2017
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