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Smart learning report

Categories Business, Learning, Management, Network, Project Management, Society, Unity

Report, Pages 7 (1511 words)

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Report, Pages 7 (1511 words)

Acknowledgement

We take the opportunity to express our heartfelt gratitude towards the Department of Computer Engineering of Saffrony Institute of Technology that gave us an opportunity for presentation of our project in their esteemed organization.

It is aprivilege for us to have been associated with Assistant Prof. Nimisha Sharma our guide during the project work. We have been greatly benefited by his valuable suggestions and ideas. It is with great pleasure that we express our deep sense of gratitude to his for valuable guidance, constant encouragement and patience throughout this work.

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We express our gratitude to Prof Akshay Kansara [HOD C.E] for constant encouragement, co-operation and support and also thankful to all the people who have contributed in their own way in making this project a success.

We take this opportunity to thank all our classmates for their company during the course work and for useful discussion we had with them.Under these responsible and talented personalities we were efficiently able to undertake this project.

Abstract

We are presenting this abstract on the project to be developed at B.E. computer department Gujarat Technological University as apart of our 7th semester curriculum.

SMART LEARNING is alearning technique which will be developed using the most trending technology i.e. Virtual Reality. Virtual Reality will make you enter into avirtual world and experience the thrill and joy of learning virtually. Just select the IC engine model you want to learn.. This virtually understanding of IC engine model will be definitely more exciting than reality.

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Our project is mainly focused on solving three things:

  1. To make learning easy and exciting.
  2. To get the knowledge of IC engine models in the practicum way quickly.
  3. To learn IC engine model virtually.

Learning IC engine model in a classroom, video or at any Laboratory is very common nowadays but students and people are not aware about the emerging technologies which just changed the way of learning.

Virtual reality is an artificial environment that is created with software and presented to the user in such away that the user suspends belief and accepts it as areal environment. On a computer, virtual reality is primarily experienced through two of the five senses: sight and sound. Developing Study Application with Virtual Reality technology will make the students feel of diving inside the study environment [1].

SMART LEARNING is avirtual reality study application where user will get the learning technique in an environment which is not feasible in real life to study IC engine models. The user will able to assemble and disassemble the model in 3D environment.

Project Objective

Our application will make the user study IC engine model in the Virtual Reality for making user feel virtual environment real. Apart from this, Education Institutions in our region will get to know about this technology and make people aware by studying using this technology. Our application will teach students about the concepts and skills about the working principle of IC engines in practicum activities

Our application will also provide facility to students to observe and try to recognize components briefly, and they can spend time to disassemble and reassemble it. It will be interactive and attract the attention of the students and educational organizations.

Problem Specification

Every education institution develops amodel which is shown to the students manually and students have to accept it. Student might not get exact concept and ideas of the models and get confused about its working. Students and people wish to study the IC engine model in detail by assembling and disassembling the model which is not feasible in reality because of some constraints. This wish is fulfilled by our application which contains such environments to examine and learn the IC engine model.

Literature Review:

Current uses in medical simulation and future opportunities & medical technologies that VR can exploit in education and training

Virtual reality has gone from research to educational tool to indispensable clinical application in patient care. A brief review of the current status of the use of VR in medicine will provide the springboard for the current gaps that provide future opportunities in simulation as well as an introduction to new advanced technologies that are revolutionizing medicine and which will require VR for educational andtraining support and clinical applications. Some topics for discussion are virtual patients, cadavers and autopsies, surgical rehearsal, education, robotic surgery, suspended animation, regeneration and tissue engineering. The challenge: how creatively can VR support these incredible new technologies? [2]

A VR simulator for training and prototyping of telemanipulation of nanotubes

This paper describes a virtual reality (VR) simulator, for the purpose of education, training and prototyping of telemanipulation of carbon nanotubes. Major challenges in interfacing ahuman operator with tasks of manipulating nanotubes via ahaptic VR interface are outlined. After areview of previous efforts, we present the current state of our VR simulator for nanotube manipulation. The collision detection, interaction force modeling, deformation simulation and haptic rendering of nanotubes are then discussed. Results of virtual manipulation of carbon nanotubes are presented within an immersive VR set-up.[3]

The use of Virtual Reality in Education

Using the virtual reality multimedia, students from two different backgrounds (Nursing and Business) were given a tutorial on topics related to basic human anatomy. After the completion of this tutorial, each student was interviewed and invited to provide comments and feedback. It was concluded that virtual reality multimedia could enhance learning by providing much more realistic images and visual features. Both groups of students found the virtual reality multimedia teaching to be very effective in terms of ease of learning and its very close relationship with the real world. This paper reports the research findings of using virtual reality in teaching and learning. It also investigates the possibilities of incorporating virtual reality technology into the tertiary education courses.[4]

Use of Virtual Reality to Teach Teamwork and Patient Safety in Surgical Education

The use 360VR Videos may increase the Engagement and Attentiveness of Students compared to Traditional 2D videos used in Medical Education. We therefore Developed a Stereoscopic 360VR video to demonstrate how to use the WHO’s Surgical safety checklist in the operating room. With use of VR technology, we aimed to give the medical students arealistic experience of the operating room where they can observe the teamwork performed to ensure patient safety during surgery. The video is recorded with aVuze 3D 360 Spherical VR Camera and edited in Final Cut Pro with use of Dashwoods 360VR Toolbox Workflow Plugins.[5]

Plan of work Name Smart Learning

Project Objective Our application will make the user study IC engine model in the Virtual Reality for making user feel virtual environment real. Apart from this, Education Institutions in our region will get to know about this technology and make people aware by studying using this technology. Our application will teach students about the concepts and skills about the working principle of IC engines in practicum activities.

Our application will also provide facility to students to observe and try to recognize components briefly, and they can spend time to disassemble and reassemble it. It will be interactive and attract the attention of the students and educational organizations.

SOFTWARE REQUIREMENT

Unity Game Engine

Unity isthe ultimate game development platform. Italso supports VR app development. So the most important software for developing our game is this software.

Features of Unity

  • Unity has tons of built-in settings for lighting, baking, post-processing and shaders, which you can use to make a3D game look 10 times more polished in the span of an hour.
  • You can make fairly pretty terrain using the built-in terrain tool, as longs as you download acouple of nice textures and trees, grass or nature assets.
  • The scale and versatility of the Asset store, don’t just think models and content, but tools you can use to make your game much more efficiently.

Language -C#

Unity supports two languages i.e. C# and JavaScript. We are developing our game using C#. This is very known and popular language for development in unity. C# is object-oriented language which contains classes and objects.

Unity has predefined classes and objects for supporting development in unity engine. We had used the predefined classes for the development.

CONCLUSION

Smart Learning is an learning application which will be developed using the most trending technology i.e. Virtual Reality. It is implemented in the Unity Game Engine.

Virtual Reality will make you enter into avirtual world and experience the thrill and joy of studying ID engine models virtually. Solving doubts and concepts will be fun. This virtually studying will be definitely more exciting than reality.

The major objective of smart learning is that the user gets the experience of studying IC engine model which is difficult to study in physically.

Our application will also provide facility to students to observe and try to recognize components briefly, and they can spend time to disassemble and reassemble it. It will be interactive and attract the attention of the students and educational organizations.

EXPECTED OUTCOME

It will be an application which includes study with smart learning which will develop in 3D surface of object and present using virtual reality.

Cite this essay

Smart learning report. (2019, Dec 02). Retrieved from https://studymoose.com/smart-learning-report-essay

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