Playing Games with Alan Turoff

Categories: Games

Boggle is a word game designed by Alan Turoff and originally distributed by Parker Brothers. The game is played using a plastic grid of lettered dice, in which players attempt to find words in sequences of adjacent letters. The game begins by shaking a covered tray of sixteen cubic dice, each with a different letter printed on each of its sides. The dice settle into a 4×4 tray so that only the top letter of each cube is visible. After they have settled into the grid, a three-minute sand timer is started and all players simultaneously begin the main phase of play.

Each player records all the words he or she finds by writing on a private sheet of paper. After three minutes the players check the words they listed, any words found from other player in automatically invalid, other words given scores based on the length of words. General objectives This study aims to develop Digital Word factory Game.

Specific Objectives

  1. Develop a multi-player word factory game
  2. Enhance player vocabulary by combining shuffled letters into word from 5×5 grid of letters.

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  3. Enhance the ability of player to find and identify a word in a limited amount of time.
  4. Evaluate the game in terms of: a. Accuracy b. Functionality c. Effectiveness Significance of the Study To develop a game “Digital Word Factory Game” is the objective of current project. This study will benefit the following. To the Player-Itencourages the players to think and it enhances ones vocabulary. It also promotes healthy competition among the players and game allows the players to bond interact with each other in meaningful way.

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    To the Community- The study can help the community because its better than other game invented.

It becomes a medium to learn new words in a fun and interact way. To the Digital-A keyword use to translate the manual game into computerized one. To the Future Researchers-It can contribute to the computer science world in order for them to use it in their future researchers. Scope and Limitations of the Study Scope and Limitations of the Study The study focuses on the development of multi-player Digital Word Factory Game that deals on words formulation to test the player vocabulary in a limited amount of time.

The game starts with identifying the players who wish to compete with other players. The server is the first to open before other players can connect to the game server. All players must agree what difficulty level and time length the players will play, difficulty levels are based on the minimum letter composition, easy for 3 letter-word, 5 letter-word for average, and 7 letter-word for difficult. Scoring in every level is based on number of letter the players found. Also the players agree on how many game set they play.

Upon starting the game, all players must enter their player name in their selected workstations, all names of the players is visible to the server console to identify and validate all players before shuffling the letters, after validating all player name from players workstations the game administrator will click a button to shuffle the letters in a 5×5 grid game board, all workstations also shuffle the letters that is based on the server management which is equal to the player workstations, the players wait the timer to stop that indicates that the shuffling of letters is done and this means the player can start combining letters to create a word. Lettercombinations are based on the dictionary used by the computer that is loaded by the game administrator. All players who combined a letters that is already found by the other player is automatically invalid which means the score is not counted, first player that found the letter got the score, other player will notified that the word is already found if they try to add the found word.

The game set will end after the time elapsed given by the server, scores of every player is recorded per set of the game, scoring will add up after completing all sets to identify the winning player. The Digital Word Factory Game is develop on Visual Studio. Net 2008 with the back-end of Notepad application to hold the dictionary of the game and MSSQL Server 2008 to communicate with other workstation and hold a big role in playing multi-player application. All scores will be viewed using Crystal Report XI.

Definition of Terms

The following terms are terms to describe that the researcher used for better understanding for the proposed study.

  1. 1.Artificial Intelligence-it means that science of making computers do things that require intelligence assist by humans.
  2. 2. Digital-A keyword use to translate the manual game into computerized one.
  3. 3. Player-any person who wish to play with the game and understand the vocabulary word rule.
  4. 4. Vocabulary-Correct and acceptable word that exist from any dictionaries.
  5. 5. Word Factory-a possible word combination that do not give any limitations to provide possible combination of letter to produce acceptable words.

Review of related literature

This chapter contains the review of related literature and related studies that contains relevant and useful information in conducting the research.

Related Literature The Nature of Vocabulary has a significant role in language. Basically, learning language is a matter of learning vocabulary of that language. A research has shown that vocabulary knowledge plays a critical role in students’ literacy development (Scott, Jamieson- Noel, Asselin, 2003). According to Oxford Learner’s Pocket Dictionary New Edition, vocabulary means: “1) All the words that a person knows or uses, 2) all the words in a language,3) list of words with their meanings, especially in a book for learning a foreign language. ” Games have been shown to have advantages and effectiveness in learning vocabulary in various ways.

First, games bring in relaxation and fun for students, thus help them learn and retain new words more easily. Second, games usually involve friendly competition and they keep learners interested. These create the motivation for learners of English to get involved and participate actively in the learning activities. Third, vocabulary games bring real world context into the classroom, and enhance students’ use of English in a flexible, communicative way. ’ (Nguyen ThiThanhHuyen and KhuatThi Thu Nga, 2003)Most of us recognize that play or game is an important way to learn all types of skills and knowledge. Play works as a way to learn for a couple of reasons. First, were more motivated to do an activity if we are having fun doing it.

Second, pleasurable activities get repeated and, therefore, give us more chances to practice the skill or recall a piece of knowledge. Word games are a great way to pick up new vocabulary and play with vocabulary that is already familiar. Quackle An obscure word that means “to choke,” is the name of a remarkable computer program. In November 2006, it shook the world of competitive Scrabble by becoming the first computer program to beat a world champion player in a “best of 5” match (Read, 2007). For competitive Scrabble players, the defeat of human intelligence by artificial intelligence is a watershed event comparable to the May 1997 win by IBM’s computer program Deep Blue in a chess match against the reigning champion Gary Kasparov (Man versus Machine, 2007).

Deep Blue’s advantage is not in its strategic abilities, but in its tremendous ability to search five moves ahead (approximately 1030 positions), although it does not attend to all possible moves equally and it has the ability to reject bad moves while considering good ones. Quackle, Deep Blue’s newest kin in the world of artificial intelligence, is described as a crossword game artificial intelligence and analysis tool that can be configured to play and analyze crossword games with any board layout. As computer programs gain expertise that can surpass even the best human experts, there is renewed attention to research that examines the origins and maintenance of expertise in a variety of areas. Bookworm Deluxe

Bookworm deluxe has similar concepts to Mother Tongue Bookworm. The game utilizes 2D graphic visualization, from a grid of available letters; players connect letters to form words. As words are formed, they are removed from the grid and the remaining letters collapse to fill the available space. The players are given a board filled with lettered tiles, and they have to string them together to form words. The player get points for each word and longer words are worth more points. A major benefit of the game is that it increases a player’s vocabulary. (Mueller, 2005) Boggle game Boggle game or most commonly known as word factory with 4 by 4 tiles is a word game designed by Allan Turoff.

The game is played using a plastic grid of lettered dice, in which players attempt to find words in sequences of adjacent letters. The game is intended to help children learn to recognize letters and words, to practice hand-eye coordination, and to learn the correct spellings of basic words. (Nickerson, 2007) Computer Games Have Words, Too Since most people think of computer games as a visual medium, the primary faith in the evolution of games resides in improving the technology for their visual presentation. As designers are able to render more and more polygons, they can depict facial details more precisely, making more naturalistic expression and more nuanced characters possible.

Assumedly, denser visual information will give the digital spaces explored by the interactive player some of the richness of the cinematic signifier. As long as we consider games to be primarily visual, it makes sense for both designers looking to shape the future and for critics wanting to explain present games to concentrate on the visual expressivity of this young medium. To do so, however, is to ignore historical precedent. When the young medium of film made the transition from early cinema to the classical Hollywood style, the change was not based solely on the new reliance on the closeup. More realistic sets, the breakdown of scenes through editing and a more nuanced acting style all coordinated to make the change.

A different notion of character and, perhaps most importantly, a different kind of story helped create the classical cinema, along with the visual improvements. [1] Increasing the capacity of a medium usually implies reworking several interrelated systems of expression. Greg M. Smith Word games andPUZZLES Board games often designed to test ability with language or to explore its properties. Word games are generally engaged as a source of entertainment, but have been found to serve an educational purpose as well. For instance, young children can find enjoyment playing modestly competitive games such as Hangman, while naturally developing important language skills like spelling.

Solving crossword puzzles, which requires familiarity with a larger vocabulary, is a pastime that mature adults have long credited with keeping their minds sharp.

Methodology

This chapter presents the project development of the study including all minimum possible hardware and software materials and methods to complete the study. Project Development Description Materials Table 1. Minimum Hardware Requirements Table 2. Minimum Hardware Requirements Description 1 Front-end Application Visual Studio. Net 2008 2 Back-end Application.

Notepad Application 3 Operating System Windows 7 Software Development Methodology The researcher illustrates the five (5) phases of software development using waterfall strategy modeland followed the usual System Development Life Cycle.

The researchers will come up with a specific plan to follow during the course line of the study.

Analysis phase

The researchers will discuss the system requirements as the analytical in this stepthrough actual playing of the game with peers, observation andinternet research. Through actual playing and observation method, the researchers will identify the problems encounter like finding words in the dictionary, the researchers will learn andunderstand the process flow of the present game and able to determine the necessaryimprovement of the game procedures. The internet method will also use to make theresearchers understand the techniques and variety of game implementations.

Design phase

In this phase, the researchers will use the context diagram, data flow diagram, file structure and database structure as a method in designing the proposed system. In the context diagram it shows the” how the game process will be done”. Also, in this phase the researchers came up with the possibility of new algorithm used to perform better performance based on the speed of locating a word in the dictionary. Implementation Phase In this phase, the implementation of the game is formulated for the purpose of checking possible errors from actual program running. First implementation is to test all possible errors from user concerns, after finalizing and error check is completed, the Digital Word Factory game will be implemented and distributed.

Support Phase

All documentations upon development of the game is summarized and evaluated for the purpose of supporting the game application for better understanding from the end users. The researcher then provide support for installation package for installation, supporting documents are also attached to the system for self-game instructions.

Cite this page

Playing Games with Alan Turoff. (2017, Apr 11). Retrieved from https://studymoose.com/playing-games-with-alan-turoff-essay

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