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Video games have come a long way since today's adults sat down at a computer to play Pong or Donkey Kong. The newest-generation gaming consoles are as powerful as personal computers, and can accomplish many of the same things. And today's games are increasingly realistic and technologically advanced. Social networking has even made its way into the video game industry with online gaming. These virtual worlds can be complicated and perplexing to parents, which is why it's important for you to understand what your child is playing and when to get worried.
Did You Know?
In 2009, over 11 million people played World of Warcraft, an online, subscription fee-based multiplayer game.
According to one study, nearly 1 in 10 young gamers displayed behavior patterns similar to addiction.1 The Kaiser Family Foundation found that 8- to 18-year-olds are exposed to an average of 10 hours and 45 minutes of media each day.
Whether your child is an avid gamer or rarely picks up a controller, it's important to understand the world of video games--especially in the age of online gaming--so you can make your child's experience with games both a positive and a beneficial one.
1. Douglas Gentile, “Pathological Video Game Use among Youth 8 to 18: A National Study,”
Background of the study
The youth of today no longer seem to spend their leisure activities like in the olden days; outdoor games or playing with toys, instead, they spend their free time in their homes, internet cafés or computer shops simply to satisfy their hunger; and that hunger is Online Gaming.
Online gaming has such a profound impact on not only the young, but dynamically every age group as well. So far, virtually anyone is able to go on a computer and punch through the keys and mouse in order to get a high score, chat with players, get the rarest items, and level up as fast as possible. Yes, there seems to be no restriction as to whom, how or what online gaming can extend to. As in any situation where new technology is introduced, the social impact of the Internet is being looked at. One social problem that has been observed is that the Internet café has become mainly game centres.
About one-half to two-thirds of the computers in a typical Internet café, according to one study, are devoted to games (violent and gory games). The use of the remaining computers was roughly split between browsing, email, online chat, word processing and research. The Internet cafés have become not just game centres. They are becoming centres off addiction among the youth, mostly boys, including elementary school pupils. According to one concerned Internet café entrepreneur, “Internet cafés are seducing youths to a new form of addiction, one which may not destroy their bodies as drugs do, but which is certainly twisting their minds. To the young play is reality and reality is play.” (Maslog C. (1998) Internet and Social Issues, Philippine Communication Today, Quezon City: New Day Publishers).
Online gaming has emerged as a popular and successful source of entertainment and play for people of all ages, especially for the students. It refers to the games that are played over some forms of computer network, typically on the internet. These games are played online, in which you can connect with multiple players. It is normally platform independent, relying on the web browser and appropriate plug-in.
It is one of the best inventions that is made ever by human beings. It has the ability to link players together. It has been one of the most popular activities in entertaining for younger people. Because of this, almost everybody is into it. Its fantastic characteristic makes a lot of students become hook on it. It provides entertainment and at the same time, online socialization with different kind of people. But sometimes, it causes negative effects. Development in technology brings many things that people don't have many years back. One of these things is online gaming that is provided by the internet. Online gaming is one of the widely used leisure activities by many people. Teenagers who are playing these online games said that they are playing these games just for fun, to keep away from the heat of the sun, without knowing that there are a lot of effects of playing these games that are more than what they think.
Playing online games, according to some research is beneficial. It enables the mind of the players to be more active, especially those puzzle-based games. It helps the player to come up with decisions in tight situations, especially those adventure games that keep the players to be alert, active and strategic. Playing these types of games makes the player experienced different feelings because it is as if the player is really the one taking the challenges. Introduction
As time passes by, technology continues to evolve. Because of technology, new things were created that sustains and lightens human work. Computers were created because of technology. Computers were the greatest thing ever invented by man itself. In the modern age, computers have become a part of man’s life. Almost all the things around us were made by computers with the aid of modern machines. From the edited books, design, special effects in movies, and televisions etc., were all made by computers. Along with the evolution of technology, computers continue to upgrade as well until the time that computer has now become a part of man’s everyday life that are hooked to computers. Computers can now edit documents to your PC, play mini games, search information you need using the internet, save documents to your PC and play online games.
It’s like an all-in-one gadget that can do all the things you want anytime you need it. From 1990 to the present year, online games had a big impact to us especially teenagers. Online games have many genres, including FPS games, MMORPG, Casual games and multiplayer games. A game will become an online game if it involves in using a computer or a series of computers with one player in each computer to battle it out with other players using the Internet depending on the game genre. “Effects of computer usage to the academic performance of students”
REVIEW OF RELATED LITERATURE
The scope of Computer effects derives a wide scope of related literature that
is worth mentioning.
In this regard, this literature review concerning the effects of computer usage to the academic performance of students, will address the following areas relevant to this study: History of the Computer; Importance of Computers, Negative Effects of Gaming; Computer Crime; Computer Use recommendations; and conclusion.
HISTORY OF THE COMPUTER
Many people do not know how, or even when computers were first made. Even before the first electronic computers were made, many people believe that computers started with the abacus, a simple counting device. The abacus is believed to have been built in Babylon in the fourth century B.C. The "First Generation" of computers started in the very late 1930's. These computers were grotesquely slow, colossal in size, created much heat, used hundreds of kilowatts of power, and were about as reliable as a used up match (www.pbs.org). As time went on, these computers evolved from using vacuum tubes to transistors.
Transistors mark the beginning of the "Second Generation" of computers in 1947. Unfortunately, the 2nd Generation did not advance as much as most people hoped, but eventually, the "Third Generation" was brought about by the invention of integrated circuits in 1958. Integrated circuits replaced transistors, and many computer languages came out in this time. Many more computer companies were born during this time, and eventually this led to personal computers for everyday use. Microprocessors introduced the beginning of the "Fourth Generation" and a time where computers were in almost every house. What Is The Importance Of Computer?
Computers are extremely important in the modern world of today. In the fast moving life of the modern world of today, computers hold tremendous significance. Many of us will feel crippled without a computer, as we have gotten so used to this machine. The importance of computers can not be denied in the corporate or business world, at the work place and even in one's personal life.
In the modern work place, pen are paper are becoming extent. It will not be long ,before pen and paper stop to exist altogether. Same is the case in schools and colleges. Children today are forgetting how to write and many blame their awful hand writing on this machine which has taught everyone to type at a speed of at least 50 to 60 words per minute. The children of today have bad handwritings and the children of tomorrow may not even know how to hold a pen. Thanks to the computer.
Computer has become an important tool for keeping databases, filing systems, track records. It has made record keeping and account keeping much much easier than it ever was. It helps an organization save tons of times. It has made data analysis extremely easy, and it can be done at a single click of the mouse.
Computers also serve as useful tools for communications
. Normal post is now commonly referred to as snail mail, as the must faster email has replaced it.
Development in technology brings many things that people don't have many years back. One of these things is online gaming that is provided by the internet. Online gaming is one of the widely used leisure activities by many people. Teenagers who are playing these online games said that they are playing these games just for fun, to keep away from the heat of the sun, without knowing that there are a lot of effects of playing these games that are more than what they think. Playing online games, according to some research is beneficial.
It enables the mind of the players to be more active, especially those puzzle-based games. It helps the player to come up with decisions in tight situations, especially those adventure games that keep the players to be alert, active and strategic. Playing these types of games makes the player experienced different feelings because it is as if the player is really the one taking the challenges. Despite those benefits, playing these games also bring negative effects. It requires much of the player's time, leaving school activities and home works unattended.
DEFINITION OF TERMS
Online gaming ----- are games that are played online via the Internet
Internet --------------- an electronic network of computers that includes nearly every university, government, and research facility in the world.
ICAD------------------- Internet Cafes Association of Davao City
Eyestrain------------- pain and fatigue of the eyes, often accompanied by headache, resulting from prolonged use of the eyes, uncorrected defects of vision, or an imbalance of the eye muscles.
Obesity--------------- the condition of being obese; increased body weight caused by excessive accumulation of fat.
Aping----------------- the act, practice, or art of copying the manner or expression of another
Epidemic------------ as used in the study, is a widespread or scattering youth violence
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