Monica Alvarez English 112 June 29, 2011 Annotated Bibliography Dini, Kourosh. (2008). Video Game Play and Addiction. New York: iUniverse, Inc. In “Video Game Play and Addiction” the author Kourosh Dini, MD explores and answers questions parents may have that affect their children. He attempts to present an educated, fair discussion on the advantages and disadvantages of gaming from a psychological view. It is written for parents who want to know more about the influence of video games and what is safe for their children.
He explores what to consider in assessing your child for addiction or problematic play. I will use Dini’s information to show that video games can have a negative effect on children. Dorman, Steve M. (1997). Video and Computer Games: Effect on Children and Implications for Health Education. Journal of School Health. Vol 67. Issue 4. Retrieved June 29, 2011 from EBSCOhost. Dr. Steve Dorman examines both the psychological and physiological effects of video and computer games on children in the United States. He investigates the effects this technology may have on education, health and society.
He includes an evaluation of games by parents and teachers and the positive effects of game usage. He analyzes the use of technology, exploring both the negative and positive effects of games. I will use Dr. Steve Dorman’s article to realize the persuasive influence of video and computer based games. His emphasis will be the focus of my argument. Gentile, Douglas A. , Ph. D. (2009). The Effects of Video Games on Children: What Parents Need to Know. Pediatrics for Parents.
Retrieved June 29, 2011 from www. pedsforparents. com/articles/2791. htm/[->0] The Author, Douglas A. Gentile, Ph. D, is directing his article to parents. He discusses the fact that games are natural teachers, and that they can have both a negative and positive impact on children. He asserts the fact that parents need to monitor gaming and can therefore control many of the negative effects. He creates five major assertions in regard to video games. There are quotes, by this author, of research and studies done. He pointedly details research relating the time children engage in video games and the subsequent effects.
Earl Hunsinger states, as author of this article that children’s health and brain development can be adversely affected by video games. Spending excessive time gaming can encourage a sedentary lifestyle. Because of little cerebral stimulation, brain development may also suffer. I will use Hunsinger’s to explore obesity and brain stimulation, and also take a closer look at the effects of non-violent games. Ivory, J. D. , & Kalyanaraman, S. (2009). Video Games Make People Violent—Well, Maybe Not That Game: Effects of Content and Person Abstraction on Perceptions of Violent Video Games’ Effects and Support of Censorship.
Communication Reports, 22(1), 1-12. doi:10. 1080/08934210902798536 This article researches 122 undergraduate students from 2 universities on the east coast. The students are asked their perception of violent video game effects on violence and if they support censorship. They discovered that even though a lot of people believe that games are violent only a few people support censorship of the violent games. I will use this article to support the fact that many people believe video games have a negative effect on children.
Schmitt, B. D. (2008) Video Games. (Behavioral Health Advisor). Health and Wellness Resource Center. Retrieved on June 28, 2011 from http://galenet. galegroup. com. gary In this article, the author, B. D. Schmitt gives very practical information about the influence of regular video game play on children. He gives both the positive and negative aspects of game playing on children. He says video games are not bad for children, but the time they spend playing games needs to be monitored.
I will use Schmitt’s information to prove that excessive gaming can be a problem for children. He also creates a valid argument for the use of video games. Sharif, Iman and James D. Sargent. (2006). Association Between Television, Movie, and Video Game Exposure and School Performance. Pediatrics Volume 118, Number 4. Retrieved from www. pediatrics. org on June 27, 2011. The intent of this article was to test the impact of television, movie, and video game screen time and content on the school performance of adolescents.
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