Three dimensional films and games are considered to be the “holy grail” of technology. It provides us with the opportunity to take the field of entertainment to a much better way of viewing. Developing technology that takes us away from the traditional two dimensional way of entertainment has caught the attention of many investors and has drawn in large investments from “electronics manufacturers and Hollywood studios. ” Even though this technology is still expensive to support, Hollywood has started shooting entire movies based on this technology. An example of this is James Cameron’s movie “Avatar” which is shot it “”Stereoscopic 3D.
” Throughout history game and technology developers have promised the advent of 3D designing and entertainment; however it was not up till recently that this promise started to be witnessed by a normal consumer. Even during the 1930s many objects were displayed using “terrifying 3D” and were believed to have used “red and green cardboard glasses” to give the consumer an effect of the 3D world in entertainment. During the next 30 decades only a slight improvement was seen by when 3D effects were said to be generated by “polarizing lenses and dual strip film or dual projectors” (Butler & Martin, p. 1, 2009).
At that time the only source of entertainment were considered to be movies and videos, however, in today’s world the advent of gaming has opened up an entirely new industry for entertainment. Now the world has the most numbers of hard-core gamers than ever; many companies thrive on just reviews of these products launched by the companies created especially to enhance the gaming experience for the gamers. None of these steps taken by the entertainment industry to instill the spirit of 3D were sought to be as effective or successful by the audience.
The “red and green” cardboard technique was none as “anaglyph” required to specific tool, “equipment” or technique to display the effect of 3D. This technique worked well on the black and white cinema, however, as soon as the advent of color cinema took place the technique failed to prove successful. The technique which involved “polarizing setups” failed to be effective at home for every movies display, and only a few cinemas could afford to apply this technique. The above mentioned techniques also failed due to the usage of “standard camera equipment” or the usage of the “split lenses.
” The usage of these equipments of recording meant that the cost of projection could be saved by recording these films on a “single strips. ” This resulted in a very unconvincing footage as “dual projectors” were used to display them, and this proved to be much more “expensive and unattractive. ” Therefore, as we can see that throughout history the concept of 3D entertainment has survived, “genuine consumer 3D has remained unconvincing and clunky or prohibitively expensive” (Butler & Martin, p. 1, 2009). Recently, a few graphics and technology companies have finally decided to consider the “consumer 3D.
” It was “Zalman” that launched “Trimon 3D monitor” which converted the 2D display into a “polarized 3D display. ” A few manufacturers have also launched “dual-display 3D glasses,” which utilize “tiny screens” in the eyes to form the 3D effect. Sadly, these options were not adopted by the target market mainly because of the high prices, “poor execution and limited compatibility. ” Therefore, they were also considered garbage like the other historical advents for 3D. The cause of thus failure was because the manufacturers were focusing on converting the 2D displays to the 3D vision.
That is the original games and films were recorded using the 2D equipment. The most recent projects, like “IMAX films” have proved to be much more convincing and successful than the historical attempts. This is mainly because they have been shot and recorded by using “twin stereoscopic cameras” which produces an “image meant for 3D from the very start” (Butler & Martin, p. 1, 2009). “Stereoscopic” is when we try viewing the world from “two separate points” and then amalgamate these two visions into a “3D representation. ” This is the reason why the brain enables us to determine the depth of the things we are viewing.
The 3D visions over the history have tried to take the idea of stereoscopy and apply it to produce the 3D vision. However, with movies and films it’s rather difficult because it involves the usage of special 3D equipment to produce the film. The gaming industry is considered to be different and “exciting” as the game is played by the operating system in “real time” which enables it to produce the image at the time that the game is being played. As the game images are produced in real time, they prove much easier to be converted into 3D display than other entertainment products.
Nvidia has worked on the exact same concept and produced a “GeForce 3D” which alters the “driver level” of the game being played. Through this technology Nvidia has converted various game engines to display the “readymade 3D image” (Butler & Martin, p. 2, 2009). Nvidia today is the leader in technologies of computing and an “inventor of the GPU,” which is considered to be a processor that generates “breathtaking, interactive graphics on workstations, personal computers, game consoles, and mobile devices” (Company Info, 2009).
Nvidia did not use the traditional “anaglyph” technique or even the “polarized 3D is display” for the depiction of 3D gaming. Instead, Nvidia went on and chose the “liquid crystal shuttered glasses” which have two LC filters for the lenses. The lenses “flicker” numerous times in a second, which causes a convincing 3D effect as the work is also being done at the “driver level” (Butler & Martin, p. 3, 2009). Nvidia claims that these vision goggles have been tested and “unanimously approved” by artists, designers and even the developers of the most likeable and greatest games in the industry of entertainment (Arghire, p. 1 2009).
The consumers have also evaluated the results of the GeForce 3D and have considered them to be exceptional “impressive. ” Nvidia is said to take “stereoscopic 3D” along with the vision goggles that it provides. Even though other hard-wares are much cheaper than the technology of Nvidia, the money is said to be worth the experience. Experts have also estimated that the price will decrease as the technology becomes readily accepted by the mass population (Brown, 2009). The product by Nvidia is already said to have won the following titles and awards, it was considered to be Best of CES Finalist by CNET in the Gaming Category.
It was also awarded to be the best product of CES 2009, and earned a 4 star rating by PCMag. com, whereas Bjorn3D gave it a Golden Bear Award. It was the Editors Choice in Motherboards. org Legit Reviews (Awards and Reviews, 2009). What exactly is the GeForce 3D then? Vision goggles? or just a way to enhance the gaming experience? It is said that GeForce 3D Vision is a mixture of “dedicated graphic designer, and 3D shutter glasses” which eventually creates an enhanced experience by enabling the gamer to play in a 3D environment.
The system also requires a “compatible display” along with a Nvidia GeForce desktop graphics card. Currently, the system comes in two forms, “GeForce 3D Vision Kit, and GeForce 3DVision Bundle. ” The first one includes all necessary equipments and soft-wares, whereas the second one has a “Samsung Sync-Master 2233RZ LCD monitor” which is for compatible display. As mentioned earlier, the system is not really affordable but for hard-core gamers it is the only solution which is available to provide them with utter satisfaction of gaming experience.
The system also has minimal system requirements which are Windows Vista 32-bit or 64-bit, Intel Core™2 Duo or AMD Athlon™ X2 CPU or higher, 1GB of system memory and 100 MB free disk space (Lowe, p. 1, 2009). Nvidia is also much more advanced as it can create 3D images through any software which was created by the usage of “depth information. ” Since most games these days are created with some depth involved, they become easily modified to 3D Vision. The drawings and designing created by using computer assistance can also be transformed into 3D as they also have an element of dept in them (Wildstrom, 2009).
The Nvidia GeForce 3D has numerous features to offer to its consumer, firstly it is the highest quality 3D solution which is currently available. The vision goggles of Nvidia are made up of advanced technology “shutter glasses” which fits the resolution of an individual’s eyes and delivers much enhanced results than other vision goggles. The infrared emitter included in the kit of GeForce enables the wireless transfer of data to the vision goggles within “20 foot radius. ” The feature is also very adjustable and easy to conduct.
Since the graphic solution is designed for “120 Hz LCD monitors, DLP® 1080p HDTVs, and DepthQ® HD 3D projectors” it is the most flexible solution available for “multiple viewings. ” It is a common misconception that most hard-core gamers are computer geeks and have traditional pair of glasses that they need to wear. The 3D vision goggles are designed in a way that anyone can wear them over their traditional pair of glasses as it comes with “nose pieces” that have made it custom fit, this promises that the viewer can fully enjoy the experience. The GeForce 3D Vision is said to convert the normal 2D games into “stereoscopic 3D games.
” Because of the advanced technology used to Nvidia in designing this software, the games are converted automatically to 3D Vision. The team of Nvidia has worked closely with the developers of many games which enabled it to develop “custom profiles” for various games. The GeForce vision goggles are said to run for at least 40 hours in a single charge. They are also very easily rechargeable over “standard USB cable and gafor. ” The gamers can buy and start using the hardware and software instantly; it takes minutes to install the Nvidia GeForce 3D Vision.
Also the display and depth adjustment are very easily done by the user. The kit can also be used to view full 3D movies on the screen. It also offers “stereoscopic 3D picture support” where the game screenshots can be viewed in the photo viewer that comes with the software. These pictures can be viewed from different angels. Finally, many gamers and developers have approved of the Nvidia GeForce 3D Vision, which makes it the “#1 choice of PC gamers worldwide” (Ccokeman, p. 4, 2009). The biggest problem, apart from affordability, is the inconsistency of the performance of the system with different games.
The system is able to give a few games full 3D effect, whereas the other games remain unconvincingly less three-dimensional. The reason for the ineffectiveness of some games is due the “Z-buffer information during the game. ” This means that when a game doesn’t a way to detect the depth of scene it interprets it according to its own understanding. At the end the entire screen appears to be of 3D but the problem remains tat most object appear to be of same depth. A few components of game designing can also interfere with the system and cause problems, this is know as the “Heads-Up Display” or simply HUD.
Most games are said to have the problem of HUD, but it is said to work on a flat screen on 2D vision. In the 3D vision, it is described to work as the whole the main thing “leaping up to eye-level while the rest of the scene is left further away. ” This requires the gamer to re-focus his or her eyes, which ruins the experience of the 3D environment. This can also cause eye strain and headaches. To be fair to the developers of GeForce and the technology itself, the HUD problem is not the fault of the hardware or the technology being used.
The vision goggles perform the function that they are meant to perform but since they are unable to detect the real dept they do it according to their programming. Nvidia is still trying to overcome this problem by introducing advancements in the other version. The HUD problem is caused by the way the game is designed and developed (Butler & Martin, p. 7, 2009). Nvidia has taken a very advanced step by transforming a game from 2D to 3D on a 2D surface, it has done so by doubling the scenes and giving an optical illusion to the mind of the games.
There are a few loop holes in the system, mainly with the problem of HUD hanging at our head. As mentioned before the Nvidia gas batteries which run straight for 40 hours along with infrared, LC display, and shutter displays. The problem with the goggles is that they are relatively heavy and huge to use, which makes them really uncomfortable to use. But a hard-core gamer only cares about the experience; if the system provides them with the experience they are looking for they adjust themselves to its usage. Therefore, these problems have not proved to be “obstacles” for sales to Nvidia.
Nvidia should however make the vision goggles lighter and according to the normal face size. Nvidia has a long way to go till the system is perfected for the new generation (Butler & Martin, p. 8, 2009). According to Extreme Tech (2009), Nvidia system makes the most popular games work “pretty well. ” The system requirement for the display is a 120 Hz monitor which provides each eye with a 60Hz view. However, the reviewers of this magazine do not think that the 3D Vision should be used by the mass customer base, just yet.
Another problem arises with the development of new games, it is said that developers are not going to make sure and develop the games according to the criteria suitable for GeForce Vision. Instead, they would want their developed games to just somehow adjust to the new technology. This puts strain on the developers of the system, as they now have to make sure that upcoming games are also adjustable to their system. Apart from all these problems, Nvidia is said to have produced the “highest quality and most user friendly home PC stereoscopic 3D system yet.
” Nvidia is said to be developing new technologies to eliminate many parts of the first ever 3D Vision system launched. Hopefully, by the future the prices will decrease making the Vision 3D system available for a normal consumer. This will also instill the sense of responsibility in the game developers to ensure that their games are according to the rules of the 3D Vision systems its target market uses. According to the experience of Kirsch (p. 7, 2009), the gaming experience enhanced by the GeForce 3D Vision is “beautiful.
” A competitor product of Nvidia is PhysX which was launched during the 1990’s; the problem with this was that it did not support many games. Due to this reason, the adaptation of PhysX failed. Nvidia was able to support an “insane number of game titles” as soon as it was launched, this fact contributed to its adaptability and acceptance in the market. The Nvidia 3D Vision is also said to be really user-friendly, it provides a list of settings for each game at the start through which the consumer can yield the best results.
The users feel much more comfortable because of this feature as they know exactly what works best for each game and they can make the settings match the ones Nvidia has said without having to play around and adjust the settings for the best view. It is also expected that the game experience will keep getting better as Nvidia releases the “game patch and graphics driver cards” in the future. By the reviewer of Legit Reviewers, the Nvidia GeForce 3D was said to be “the best thing to happen in gaming in years. It is clear that the game developers, gamers, and reviewers are impressed by the technology used in GeForce 3D Vision.
However, now that the first product launched has proved to be successful Nvidia needs to keep designing better gaming systems to keep its promise to the gamers who look forward to further developments. Most reviewers have agreed that a person really needs to play with the software personally in order to best understand how it works and the effects it gives to the games and movies. Nvidia has realized that it needs to market the experience and not the product; for this purpose they are planning to display “showcases of 3D Vision at public events, and kiosks at retail stores to play games.
” It has been a long time since such a great and advance product was introduced into the gaming industry, the gamers have enthusiastically adopted and experienced the 3D Vision system. The reviewer of PC Perspective is the only one who agrees that the price of the system is worth paying as the experience has much more to offer than ever. The reviewer says that by adopting the system readily, we can make sure that the game developers are careful about developing games which fit the criteria of Nvidia GeForce 3D Vision in the near future (Shrout, p. 7, 2009).
According to my understanding of the system the 3D Vision designed by Nvidia was a dream of all hard-core gamers, seeing that dream come true has meant a lot to the gaming industry. Now the gamers can experience a whole new world by playing games in a much realistic environment. The developers of the games have also approved the technology. The only drawback of the technology is related with the high price. However, people have predicted that these high prices will decline in the future as more versions come up and as more people adopt the usage of this technology.
Compared to other forms of technological advancements, the price of 3D Vision is not that high; considering the experience it provides to its end-user. Overall ratings of this system have been very satisfactory, now the gamers are hoping for a much better version of the system in the future. References Anonymous. “Awards and Reviews. ” Nvidia, 2009. http://www. nvidia. com/object/GeForce_3D_Vision_Reviews. html, accessed May 2009. Anonymous. “Company Info. ” Nvidia, 2009. http://www. nvidia. com/page/companyinfo. html, accessed May 2009. Anonymous. “Nvidia GeForce 3D Vision Review: GeForce Takes 3D Mainstream.
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Ccokeman. “Nvidia Geforce 3D Vision Review. ” Overclockers Club, January 2009. http://www. overclockersclub. com/reviews/nvidia_3d_vision/4. htm, accessed May 2009. Krisch, Nathan. “NVIDIA GeForce 3D Vision Review. ” Legit Reviews, February 2009. http://www. legitreviews. com/article/889/7/, accessed May 2009. Lowe, Scott. “NVIDIA GeForce 3D Vision Review. ” ignGear. com, April 2009. http://gear. ign. com/articles/969/969307p1. html, accessed May 2009.
Paton, Nic. “Squeezing more value out of HR. ” Management-Issues, April 2007. http://www. management-issues.com/2007/4/19/research/squeezing-more-value-out-of-hr. asp? section=research&id=4106&is_authenticated=0&reference=&specifier=, accessed April 2009. Shrout, Ryan. “NVIDIA GeForce 3D Vision Review – 3D Glasses for the Masses. ” PC Perspective, January 2009. http://www. pcper. com/article. php? aid=656&type=expert&pid=7, accessed May 2009. Wildstrom, Stephen H. “NVIDIA Takes Video Games into 3D. ” BusinessWeek, January 2009. http://www. businessweek. com/magazine/content/09_03/b4116065157690. htm? chan=technology_tech+maven+page+-+new_this+week%27s+column, accessed May 2009.
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