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iPhone Application for University Essay

Technology has revolutionized the way we lead our lives. There have been numerous innovations and inventions designed and developed for the sole purpose of enhancing the quality of our lives. And yet, it seems as if its journey is far from over. Tech-related firms and organizations are working tirelessly to provide us with the next big thing; an updated version of a previous product model or something entirely new altogether. It is a never-ending process of brainstorming, researching and developing. The perfect example of such an organization is Apple Inc.

The portfolio of Apple consists of a range of products; the revolutionary iPod and supporting music software iTunes, Mac Laptop and Desktop computers, the OS X Operating System and, its latest masterpiece, the iPhone. The iPhone has become somewhat of a phenomenon in a very short period of time. The idea of incorporating all tools and facilities; video conferencing, internet browsing, games, social networking, interactive applications (more commonly known as ‘Apps’) and a high resolution camera, into a sleek and stylishly designed phone and empowering the user to operate each of these tools by touch seemed too good to be true.

The public cannot seem to get enough of the iPhone and its state-of-the-art features and are thus craving for more, thereby stimulating demand. Possession and ownership of an iPhone has also begun to be denoted as a status symbol; the first to purchase the product are known as ‘innovators’ (Mike, p. 75, 2005) – those individuals who are in favor of innovation and the arrival of new technology and who are less resistant to change. Many young people now possess an iPhone, which is a testament to the product’s popularity.

Additionally, iPhone applications are rapidly gaining fame as well – “more than 40 million iPhone and iPod Touch users have downloaded more than 1 billion apps from the App Store” (Wooldridge, p. 1, 2010). The same holds true for my own university. It is for this reason I felt that I should develop an application that would enable students to access relevant information from the university website, without having to go through the hurdle of accessing a laptop or desktop computer with an internet or wireless internet connection. The interface of this application shall be as follows: My DMU

Through this icon, a student will be able to access all information related to the latest news on campus and facilities provided to all students of De Montfort University, from the main university website, https://my. dmu. ac. uk/portal/render. userLayoutRootNode. uP via the student’s account. DSU A separate icon has been provided for students to access the website for the De Montfort University Student Union (which will incorporate the domain name http://www. demontfortstudents. com). This will provide all information related to DSU activities, news and facilities at the student’s fingertips.

Library This icon will divert the student directly to the university’s main library website – http://library. dmu. ac. uk/. Here, the student will be able to gain access to relevant textbooks and course material on the go. DMU Calendar In order to remain abreast of the latest events and happenings at university, the icon ‘DMU Calendar’ has been provided to the student. This is a list of events organized on the basis of dates in a month, highlighting upcoming events on campus so that students remain attuned with what is happening at university.

Faculties If students wish to find out which teachers are offering a certain courses, the profiles of certain faculty members and the different times at which they may be available for consultation, then they may click on this icon. Mail Students wishing to view their mail will be able to log into their student mail account through this icon. It shall be done so through the incorporation of the following domain name – https://www. google. com/a/myemail. dmu. ac. uk/ServiceLogin? service=mail&passive=true&rm=false&continue=https%3A%2F%2Fmail.

google. com%2Fa%2Fmyemail. dmu. ac. uk%2F&bsv=zpwhtygjntrz&ss=1&ltmpl=default&ltmplcache=2&hl=en-GB Map Here students will be given the liberty to choose from two types of maps, depending on their needs at the moment. The first option would be the De Montfort Map. This will be an interactive map, providing students with a list of building names, names of faculty, location of their offices and the times when they are available and even a list of labs. The second option is the Google Map or iPhone Map.

This will be in the shape of a pin-up board where the name of each landmark or building shall be denoted by a thumb pin image. Help If the student is confused with regard to the proper procedure of registering for courses with the right teacher, enlisting for student unions or is simply uncertain of what his/her next step should be, then he/she may access the ‘Help’ icon on his/her iPhone App. This will provide all information related to rules and regulations, facilities provided and a basic run-through of what happens at university.

References • Mike, S. (2005). Marketing & Sales. Lotus Press. • Wooldridge, D. (2010). The Business of IPhone App Development: Making and Marketing Apps that succeed. Apress. • Stark, J. (2010). Building IPhone Apps with HTML, CSS, and JavaScript: Making App Store Apps Without Objective C or Cocoa. O’Reilly Media, Inc. • Lewis, R. (2010). Getting Started with making IPhone Apps. Apress. • Hockenberry, C. (2010). IPhone App Development: The Missing Manual. O’Reilly Media, Inc. • Pilone, D. , Pilone, T. (2009).

Headfirst IPhone Development: A Learner’s Guide to Creating Objective-C Applications for the IPhone. O’Reilly Media, Inc. • Funk, J. (2009). IPhone Apps Book: The Essential Directory of IPhone and IPod Touch Applications. Random House Information Group. • Zdziarski, J. (2008). IPhone Open Application Development: Write Native Applications Using the Open Source Tool Chain. O’Reilly Media, Inc. • Barnard, D. , Bondo, J. , Mark, D. (2009). IPhone User Interface Design Projects. Apress.

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