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Introduction Anime effects Essay

INTRODUCTION

Most of the teenagers, children or even adults are watching anime. Some of them are watching Anime in a private way that can make them understand and concentrate to the story, but there are times that it is watched by group, they say that it is more fun to watch Anime with friends or even strangers, but the more the audience the more the interruption.

Japanese animation is called Anime. The word is the abbreviated pronunciation of “animation” in Japanese, where this term named all animation, but in other languages, the term is defined as animation from Japan or as a Japanese-disseminated animation style often characterized by colorful graphics, vibrant characters and fantastic themes. For simplicity, many Westerners strictly view anime as an animation product from Japan.

The first Japanese Animation (Anime) was Katsudō Shashin, an undated and private work by an unknown creator. Anime arose in the early 20th century, when Japanese filmmakers experimented with the animation techniques also pioneered in France, Germany, the United States and Russia. In 1917, the first professional and publicly displayed works began to appear. Animators such as Ōten Shimokawa and Seitarou Kitayama produced numerous works, with the oldest surviving film being Kouchi’s Namakura Gatana, a two-minute clip of a samurai trying to test a new sword on his target only to suffer defeat.

In the 1960s, Manga artist and animator Osamu Tezuka adapted and simplified many Disney animation techniques to reduce costs and to limit the number of frames in productions. He intended this as a temporary measure to allow him to produce material on a tight schedule with inexperienced animation staff. Three Tales, aired in 1960, was the first anime shown on television. The first anime television series was Otogi Manga Calendar, aired from 1961 to 1964.

The 1970s saw a surge of growth in the popularity of Manga, Japanese comic books and graphic novels, many of which were later animated. The work of Osamu Tezuka drew particular attention: he has been called a “legend” and the “god of Manga”. His work – and that of other pioneers in the field – inspired characteristics and genres that remain fundamental elements of anime today. In the 1980s, anime became more accepted in the mainstream in Japan (although less than Manga), and experienced a boom in production. Following a few successful adaptations of anime in overseas markets in the 1980s, anime gained increased acceptance in those markets in the 1990s and even more at the turn of the 21st century.

STATEMENT OF THE PROBLEM

Generally, this study examines effects of watching Anime to students of ACLC College of Tacloban. The following questions are the main problems that the students of ACLC College of Tacloban have:

1. What are the effects of watching Anime?
2. What are the ways to lessen the addiction of students to Anime?
3. What are the effects of watching Anime to the students and to their studies?

OBJECTIVES

However the problems stated above has a solution, by doing the statements below:
1. To make the Anime as inspiration in studies of students.
2. To lessen the addiction of students to Anime.
3. To identify the effects of Anime to the students.
4. To identify the positive and the negative effects of watching anime.

IMPORTANCE & SIGNIFICANCE OF THE STUDY

This Study will benefit the following people as it will give them clearer view to the effects of Internet to students.
The STUDENTS. They will be more aware how Anime affects them and understand its moral lessons.
The RESEARCHER. It will broaden his knowledge about how human Interacts to the effects of Anime and the negative side of it.
The FILIPINO PEOPLE IN GENERAL. It will determine how the Anime could affect a simple human and to his socializing.

DEFINITIONS OF TERMS

Manga – the Japanese term for comics.
Anime – the well-known term for Japanese animation.
Cosplay – short for costume play.
Animation – is the process of creating a continuous motion and shape change.
Samurai – were the military nobility of medieval and early-modern Japan.

SCOPE & LIMITATIONS

This study examines the effect of watching Anime to the students of ACLC College of Tacloban, The researcher has selected some students to identify their experiences about the effects of watching Anime. This study started in February 2014 and will end on April 2014.


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