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Cookie Clicker Cheats Userscript Essay

// ==UserScript==
// @name Cookie Clicker Cheats
// @namespace http://userscripts.org/users/zackton
// @description Enable/Disable different cheats/hacks for Cookie Clicker // @include http://orteil.dashnet.org/cookieclicker/
// @include orteil.dashnet.org/cookieclicker/
// @updateURL http://userscripts.org/scripts/source/176985.meta.js // @require http://userscripts.org/scripts/source/187400.user.js // @require http://userscripts.org/scripts/source/276064.user.js // @icon http://images2.wikia.nocookie.net/__cb20130827014914/cookieclicker/images/5/5a/PerfectCookie.png // @grant none

// @run-at document-end
// @version 1.7
// ==/UserScript==

// Main wait loop
setTimeout(doSomething, 1000);

function doSomething() {
var element = document.getElementById(‘particle0’);
if (typeof (element) != ‘undefined’ && element != null) {

//Game particles have loaded, FIRE AWAY!
(function () {
var options = {
panelId: ‘cookie-cheater’,
intervalDelay: 1,
longDelay: 250,
buttons: {
‘bigCookie’: {
label: ‘Autoclick Big Cookie’,
action: function () {
toggleAutoAction(‘bigCookie’, function () { Game.ClickCookie();
})
}
},
‘spawnGoldenCookie’: {
label: ‘Spawn a Golden Cookie’,
action: function () {
Game.goldenCookie.life = 0;
Game.goldenCookie.time = Game.goldenCookie.minTime; Game.goldenCookie.spawn();
}
},
‘autoGoldenCookie’: {
label: ‘Autospawnclick GCs’,
action: function () {
toggleAutoAction(‘autoGoldenCookie’, function () { if (Game.frenzy 0) {
Game.goldenCookie.last = “blood frenzy” } else {
Game.goldenCookie.last = “frenzy” }
Game.frenzy = 1
}
if (Game.frenzy > 0) {
Game.goldenCookie.toDie = 1 }
if (Game.goldenCookie.life >= 0 && (Game.frenzy 0)) { Game.goldenCookie.click(); }
})
}
},
‘autoBuyUpgrades’: {
label: ‘Autobuy Upgrades’,
action: function () {
toggleAutoAction(‘autoBuyUpgrades’, function () { buyUpgrades();
})
}
},
‘fuckThemWrinklers’: {
label: ‘Slaughter Wrinklers’,
action: function () {
toggleAutoAction(‘fuckThemWrinklers’, function () { setTimeout(function() { for (var i in Game.wrinklers) { var me=Game.wrinklers[i]; if (me.phase==2) { me.hurt=1; me.hp–; var x=me.x+(Math.sin(me.r*Math.PI/180)*100); var y=me.y+(Math.cos(me.r*Math.PI/180)*100); for (var ii=0;ii 0) {Game.seasonPopup.click()}},Math.floor(((Math.random()*7)+3)*2500)); })

}
},
}
};

addStyleSheet();
addPanel();
for (var name in options.buttons) {
if (!options.buttons[name]) {
return;
}
addButton(name, options.buttons[name].label, options.buttons[name].action); }

function buyUpgrades() {
for (var i = 0; i < Game.UpgradesById.length; i++) { if ((i > 63 && i < 75) || i === 79 || (i > 82 && i < 86) || i === 91 || i === 124 || (i > 140 && i < 143) || i === 167 || (i > 181 && i < 186)) { continue;

} else {
if (Game.UpgradesById[i].unlocked === 1) { if(Game.cookies >= Game.UpgradesById[i].basePrice) { Game.UpgradesById[i].buy(); }

}
}
}
}

//Lets bind some keys!!!
//Buys one of specified building
Mousetrap.bind(‘shift+1’, function() { Game.ObjectsById[Game.ObjectsById.length – 11].buy(); }); //Cursor Mousetrap.bind(‘shift+2’, function() { Game.ObjectsById[Game.ObjectsById.length – 10].buy(); }); //Grandma Mousetrap.bind(‘shift+3’, function() { Game.ObjectsById[Game.ObjectsById.length – 9].buy(); }); //Farm Mousetrap.bind(‘shift+4’, function() { Game.ObjectsById[Game.ObjectsById.length – 8].buy(); }); //Factory Mousetrap.bind(‘shift+5’, function() { Game.ObjectsById[Game.ObjectsById.length – 7].buy(); }); //Mine Mousetrap.bind(‘shift+6’, function() { Game.ObjectsById[Game.ObjectsById.length – 6].buy(); }); //Shipment Mousetrap.bind(‘shift+7’, function() { Game.ObjectsById[Game.ObjectsById.length – 5].buy(); }); //Alchemy Lab Mousetrap.bind(‘shift+8’, function() { Game.ObjectsById[Game.ObjectsById.length – 4].buy(); }); //Portal Mousetrap.bind(‘shift+9’, function() { Game.ObjectsById[Game.ObjectsById.length – 3].buy(); }); //Time Machine Mousetrap.bind(‘shift+0’, function() { Game.ObjectsById[Game.ObjectsById.length – 2].buy(); }); //Antimatter Condenser Mousetrap.bind(‘shift+-‘, function() { Game.ObjectsById[Game.ObjectsById.length – 1].buy(); }); //Prism

//Sells one of specified building
Mousetrap.bind(‘option+1’, function() { Game.ObjectsById[Game.ObjectsById.length – 11].sell(); }); //Cursor Mousetrap.bind(‘option+2’, function() { Game.ObjectsById[Game.ObjectsById.length – 10].sell(); }); //Grandma Mousetrap.bind(‘option+3’, function() { Game.ObjectsById[Game.ObjectsById.length – 9].sell(); }); //Farm Mousetrap.bind(‘option+4’, function() { Game.ObjectsById[Game.ObjectsById.length – 8].sell(); }); //Factory Mousetrap.bind(‘option+5’, function() { Game.ObjectsById[Game.ObjectsById.length – 7].sell(); }); //Mine Mousetrap.bind(‘option+6’, function() { Game.ObjectsById[Game.ObjectsById.length – 6].sell(); }); //Shipment Mousetrap.bind(‘option+7’, function() { Game.ObjectsById[Game.ObjectsById.length – 5].sell(); }); //Alchemy Lab Mousetrap.bind(‘option+8’, function() { Game.ObjectsById[Game.ObjectsById.length – 4].sell(); }); //Portal Mousetrap.bind(‘option+9’, function() { Game.ObjectsById[Game.ObjectsById.length – 3].sell(); }); //Time Machine Mousetrap.bind(‘option+0’, function() { Game.ObjectsById[Game.ObjectsById.length – 2].sell(); }); //Antimatter Condenser Mousetrap.bind(‘option+-‘, function() { Game.ObjectsById[Game.ObjectsById.length – 1].sell(); }); //Prism

// Awesome textParticle mod, mostly for execution of “Cookie Clicker Cheats v.X.X launched!” message. Game.textParticlesAdd = function (text, el) {
//pick the first free (or the oldest) particle to replace it var highest = 0;
var highestI = 0;
for (var i in Game.textParticles) {
if (Game.textParticles[i].life == -1) {
highestI = i;
break;
}
if (Game.textParticles[i].life > highest) { highest = Game.textParticles[i].life; highestI = i;
}
}
var i = highestI;
var x = (Math.random() – 0.5) * 40;
var y = 0; //+(Math.random()-0.5)*40;
if (!el) {
var rect = l(‘game’).getBoundingClientRect(); var x = Math.floor((rect.left + rect.right) / 2); var y = Math.floor(((rect.bottom)) – 60); x += (Math.random() – 0.5) * 40;

y += 0; //(Math.random()-0.5)*40;
}
var me = Game.textParticles[i];
if (!me.l) me.l = l(‘particle’ + i);
me.life = 0;
me.x = x;
me.y = y – Game.textParticlesY;
if (me.y < 60) {
for (var j = 0; j


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